Personal Role (extended)

Producer Role:

My role helped me work efficiently to my skills because organising and directing keeping on top of the plans and changing them if we do not hit deadlines, the leadership and constantly checking on progress allowed clear communication on if we have to change things earlier than later, what we need to push the production forward and to tackle tight deadlines, this made for a better working environment for everyone, keeping the moral and optimism up in the group. We would keep up the good communication by calling every week for an hour to discuss what we have completed by the week and what we are planning on completing in the week, any ideas that need to be changed or new ideas that we have. We would also text daily and send progress pictures, and help each other out when need be with program or artistic skills. I would also get feedback by multiple sources since our aimed audience is that of all ages, we would ask other artists and those outside people who enjoy animation.

Rough Animator/Artist Role:

My roles in the animation- rough animation artist, I did 3 scenes 40-60 seconds on each minute, one having 5 different scenes and another being action heavy. My favourite scenes to animate was close ups and expressions for the character, i attempted to incorporate the small habits cats have with there anatomy such as whisker bounces, ear flicks, pupil dilation the attention to detail enhanced the scenes visually making it more realistic and easier to read the emotions since animals facial expressions are limited in different ways to humans and the characters do not speak, this makes the body language much more important and reliant to telling the story. Some scenes that I found more challenging was fast dynamic poses and dramatic action shots, as I did not focus on 2D animation I had to study a lot of animal anatomy which was more difficult to incorporate dramatic actions.

Colour Animator/Artist Role:

Another important job I had in the production was being one of the lead colouring artists for the character animation. This required me to key colour the character animation to match the final designs including the consistent markings and details, such as the scenes I did included colouring the first 2 minutes of animation. This process was tedious as I had multiple characters in a scene to colour, but enjoyable because it allowed me to learn a lot of the programs features and grow confidence in.

Sound Designer Role:

With being the sound designer this allowed me to study the animatic and story to see what would enhance the visuals, especially because the film has emotional build with a tragic ending. I went through the animation available and the storyboards and started with the sound effects, such as considering how environmental interactions would sound. The story has multiple characters and a busy atmosphere so I had to consider what sound would overlap and not absorb the backing sound track. I solved this by making a timeline of each segment and added ideas for sounds and how I could possibly recreate them, using royalty free websites combine with own sound editing and design.

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